The second game, Watch_Dogs 2, is arguably one of the best open-world games ever made. The concept was set: it was time to set up a new world, one to build upon the laid groundwork. Nonetheless, the gameplay was the proving ground for what Robin Williams called, “ The World is Open for Play.” This is a world that you could not only inhabit, but one you could bend and break to your own will. The story was a collection of depressing and disconnected links, trying to justify a man so dull he may as well have had “ Kiss me, my entire personality is as interesting as beige” written on his head. The first was pulling everyone onto the hype train to Chicago, and of course, people were disappointed when they got to Chicago. Clearly, I had an issue with the anticipation for this E3 So much so that I was on the brink of setting up signs outside the conference demanding: “ Watch_Dogs 3 or we riot!” However, as I’ve already said, there was an announcement prior to the show itself. This is something I have been banging on about with an alarming frequency, as you may have noticed in the E3 rundown article, Watch_Dogs 3 leak, Watch Dogs: Legion confirmation, Watch_Dogs 2 Review, Run The Jewels, The Crew 2, Nite Team 4, and other articles clearly referencing my excitement. I did, however, get a sequel in the Watch_Dogs franchise. I had hoped for a Test Drive Unlimited 3 reveal, however, an eco-terrorist werewolf in Werewolf: The Apocalypse EarthBlood will do, for now. As I’m sure is true for most writing for the showcases this year, we’re all bent, broken, and hobbling on our last shred of hope for that one game we had hoped for this year. E3 has come and gone, and I could not be more pleased.
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